CustomLayerView.h
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//
// CustomLayerView.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 19.05.2017.
//
//
#ifndef CustomLayerView_h
#define CustomLayerView_h
#include "ScenarioObject.h"
#include "LayoutParser.h"
#include "ActionSequenceHandler.h"
class CustomLayerView : public cocos2d::Layer, public LayoutViewInterface, public ScenarioObject
{
public:
static CustomLayerView* create(std::string layoutFilePath, std::string scenarioFilePath = "");
virtual bool init(std::string layoutFilePath, std::string scenarioFilePath = "");
virtual ~CustomLayerView();
virtual void onEnter() override;
virtual void onExit() override;
virtual void loadLayout(bool forceLoad);
virtual void layoutLoaded();
virtual void resetActionSequence();
virtual bool touchHandlerForWidget(std::string objectName, cocos2d::ui::Widget::TouchEventType touchEventType) override;
virtual void setWidgetTouchEventCallback(std::function<void(std::string widgetName, cocos2d::ui::Widget::TouchEventType touchEventType)> widgetTouchEventCallback);
//LayoutViewInterface
virtual void addLayer(cocos2d::Layer* layer) override;
virtual void addObject(std::string objectName, cocos2d::Node* object) override;
virtual void addScenarioObject(std::string objectName, ScenarioObject* object) override;
//ScenarioObject - for ActionSequenceHandler
virtual ScenarioObject* getScenarioObjectByName(std::string name) override;
protected:
std::string _layoutFilePath;
ActionSequenceHandler* _actionSequenceHandler;
bool _layoutLoaded;
std::vector<cocos2d::Layer*> _layers;
std::map<std::string, cocos2d::Node*> _objects;
std::map<std::string, ScenarioObject*> _scenarioObjects;
bool _loadFromAssets;
std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> _widgetTouchEventCallback;
};
#endif /* CustomLayerView_h */